Below is a list of soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
soundscapes_airport
- urban.airport.rooftop.spawn
- airport.finaleoutside
// Airport 01
- airport_01.rooftop
- airport_01.apartment
- airport_01.street
- airport_01.alley
- airport_01.rooftopspawn
- airport_01.inn
- airport_01.hotel
- airport_01.greenhouse
// Airport 02
- airport_02.street
- airport_02.alley
- airport_02.apartment
- airport_02.rooftop
- airport_02.pillarsroom
- airport_02.office
- airport_02.respawn
// Airport 03
- airport_03.alley
- airport_03.boilerroom
- airport_03.street
- airport_03.streetoffices
- airport_03.pumproomsmall
- airport_03.powerplant
- airport_03.powerplantinside
- airport_03.controlroom
- airport_03.respawn
- airport_03.parkinggarage
- airport_03.skybridge
- airport_03.airportinterior
// Airport 04
- airport_04.office
- airport_04.baggageclaim
- airport_04.terminal
- airport_04.conveyor
- airport_04.respawn
- airport_04.ramp
- airport_04.bathroom
- airport_04.ticketing
- airport_04.security
// Airport 05
- airport_05.street
- airport_05.finaleinside
- airport_05.finaleoutside
- airport_05.respawn
- airport_05.finaleroof
soundscapes_farm
// Farm 01
- farm_01.morning
- farm_01.bridge
- farm_01.smallbuilding
- farm_01.trainyardentrance
- farm_01.trainyardrespawn
// Farm 02
- farm_02.trainyardentrance
- farm_02.trainyardrespawn
- farm_02.trainyardbuilding2
- farm_02.trainyardbuilding2window
- farm_02.trainyard2
- farm_02.traintunnel
- farm_02.drainagesmall
// Farm 03
- farm_03.drainagesmall
- farm_03.drainagebig
- farm_03.traintunnel
- farm_03.morning
- farm_03.house
// Farm 04
- farm_04.morning
- farm_04.trainyardentrance
- farm_04.bridge
- farm_04.smallbuilding2
- farm_04.house
// Farm 05
- farm_05.trainyardentrance
- farm_05.morning
- farm_05.smallbuilding2
- farm_05.smallbuilding2
soundscapes_hospital
- background_menu.streetrain
// Hospital 01
- hospital_01.alleyrain
- hospital_01.streetrain
- hospital_01.subway
- hospital_01.rooftop_1b_interior2
- hospital_01.street
- hospital_01.rooftop_1b
- hospital_01.rooftop_1b_interior
// Hospital 02
- hospital_02.rooftop_1b_interior2
- hospital_02.underground_2
- hospital_02.underground_1
- hospital_02.underground_3
- hospital_02.pillarsroom
- hospital_02.alleyrain
- hospital_02.generatorroom_off
- hospital_02.generatorroom
- hospital_02.streetrain
- hospital_02.rooftop_1b_interior
- hospital_02.rooftop
- hospital_02.controlroom
- hospital_02.warehouseoutside
// Hospital 03
- hospital_03.alleyrain
- hospital_03.rooftop_1b_interior2
- hospital_03.warehouse_1
- hospital_03.steamtunnel
- hospital_03.boilerroom
- hospital_03.sewer
- hospital_03.pipetunnel
- hospital_03.streetrain
- hospital_03.hospital
- hospital_03.rooftop_1b_interior
- hospital_03.respawn
// Hospital 04
- hospital_04.hospital_interior
- hospital_04.hospital_atrium
- hospital_04.elevator
- hospital_04.finaleoutside
- hospital_04.construction
- hospital_04.street
- hospital_04.respawn
// Hospital 05
- hospital_05.street
- hospital_05.finaleinside
- hospital_05.finaleoutside
- hospital_05.respawn
- hospital_05.finaleroof
- hospital_05.elevatorshaft
soundscapes_rural
// rural
- rural.woods
- rural.woods3
- rural.morning
- rural.bridge
- rural.smallbuilding
- rural.smallbuilding2
- rural.river
- rural.caveclosed
- rural.caveopen
- rural.traintunnel
- rural.pumproom
- rural.bigroom
- rural.drainagebig
- rural.drainagesmall
- rural.drainageopen
- rural.trainyardentrance
- rural.trainyardrespawn
- rural.trainyardbuilding
- rural.trainyardbuilding2
- rural.trainyardbuilding2window
- rural.trainyard
- rural.trainyard2
- rural.house
- rural.town
- rural.towninside
- rural.townalley
- rural.boatinterior
- rural.boatexterior
- rural.shoreline
- rural.town_02
- rural.shack
- rural.combat_far_heavy
- rural.combat_far_medium
- rural.combat_close_light
soundscapes_smalltown
// Small Town 01
- smalltown_01.woods_start
- smalltown_01.woods
- smalltown_01.riverbed
- smalltown_01.tunnel
- smalltown_01.tunnel_hall
- smalltown_01.tunnel_bigroom
- smalltown_01.river
- smalltown_01.caveclosed
- smalltown_01.caveopen
- smalltown_01.pumproom
// Small Town 02
- smalltown_02.pumproom
- smalltown_02.drainagesmall
- smalltown_02.drainagemedium
- smalltown_02.drainagebig
- smalltown_02.drainageopen
- smalltown_02.trainyardbuilding
- smalltown_02.woods
// Small Town 03
- smalltown_03.trainyardbuilding
- smalltown_03.trainyard
- smalltown_03.woods_far
- smalltown_03.woods_medium
- smalltown_03.woods_close
- smalltown_03.graveyard
- smalltown_03.church
- smalltown_03.house
- smalltown_03.town
- smalltown_03.towninside
- smalltown_03.townalley
// Small Town 04
- smalltown_04.town
- smalltown_04.towninside
- smalltown_04.townalley
- smalltown_04.street
- smalltown_04.house
- smalltown_04.trainyardbuilding
// Small Town 05
- smalltown_05.park
- smalltown_05.shack
- smalltown_05.town
- smalltown_05.boatinterior
- smalltown_05.boatexterior
- smalltown_05.shoreline
- smalltown_05.house
soundscapes_urban
// generic urban
- urban.util_interiorslams
- urban.util_metalslams
- urban.util_metalslams 2
- urban.util_woodfloorsqueaks
- urban.util_windgust
- urban.util_distantcombat
- urban.util_distantexplosions
- urban.util_rat_scratches
- urban.util_genericrooftop
- urban.util_genericexterior_from_interior_1
- urban.util_genericexterior_from_interior_2
- urban.util_flies
- urban.util_steam
- urban.util_pipes
- urban.rooftop_1b
- urban.rooftop_1b_interior
- urban.rooftop_1b_interior2
- urban.underground_1
- urban.underground_2
- urban.underground_3
- urban.controlroom
- urban.warehouse_1
- urban.steamtunnel
- urban.boilerroom
- urban.hospital_interior
- urban.flies
- urban.rooftop
- urban.street
- urban.streetrain
- urban.alley
- urban.alleyrain
- urban.sewer
- urban.pipetunnel
- urban.apartment
- urban.generatorroom_off
- urban.generatorroom
- urban.respawn
- hospital.respawn //empty - nav test
- urban.rooftopspawn
- urban.hospitalspawn
- urban.spawnrain
- urban.hospital
- urban.office
- urban.subway
- urban.pillarsroom
- urban.conveniencestore
- urban.warehouseoutside
- urban.warehouseinside
- urban.tankroom
- urban.powerplant
- urban.powerplantinside
- urban.parkinggarage
- urban.elevator
- urban.construction
- urban.finaleinside
- urban.finaleoutside
- urban.finaleroof
soundscapes_lighthouse
- lighthouse.woods
- lighthouse.house
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