Lista de Soundscapes for L4D

Below is a list of soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

soundscapes_airport

  • urban.airport.rooftop.spawn
  • airport.finaleoutside

// Airport 01

  • airport_01.rooftop
  • airport_01.apartment
  • airport_01.street
  • airport_01.alley
  • airport_01.rooftopspawn
  • airport_01.inn
  • airport_01.hotel
  • airport_01.greenhouse

// Airport 02

  • airport_02.street
  • airport_02.alley
  • airport_02.apartment
  • airport_02.rooftop
  • airport_02.pillarsroom
  • airport_02.office
  • airport_02.respawn

// Airport 03

  • airport_03.alley
  • airport_03.boilerroom
  • airport_03.street
  • airport_03.streetoffices
  • airport_03.pumproomsmall
  • airport_03.powerplant
  • airport_03.powerplantinside
  • airport_03.controlroom
  • airport_03.respawn
  • airport_03.parkinggarage
  • airport_03.skybridge
  • airport_03.airportinterior

// Airport 04

  • airport_04.office
  • airport_04.baggageclaim
  • airport_04.terminal
  • airport_04.conveyor
  • airport_04.respawn
  • airport_04.ramp
  • airport_04.bathroom
  • airport_04.ticketing
  • airport_04.security

// Airport 05

  • airport_05.street
  • airport_05.finaleinside
  • airport_05.finaleoutside
  • airport_05.respawn
  • airport_05.finaleroof

soundscapes_farm

// Farm 01

  • farm_01.morning
  • farm_01.bridge
  • farm_01.smallbuilding
  • farm_01.trainyardentrance
  • farm_01.trainyardrespawn

// Farm 02

  • farm_02.trainyardentrance
  • farm_02.trainyardrespawn
  • farm_02.trainyardbuilding2
  • farm_02.trainyardbuilding2window
  • farm_02.trainyard2
  • farm_02.traintunnel
  • farm_02.drainagesmall

// Farm 03

  • farm_03.drainagesmall
  • farm_03.drainagebig
  • farm_03.traintunnel
  • farm_03.morning
  • farm_03.house

// Farm 04

  • farm_04.morning
  • farm_04.trainyardentrance
  • farm_04.bridge
  • farm_04.smallbuilding2
  • farm_04.house

// Farm 05

  • farm_05.trainyardentrance
  • farm_05.morning
  • farm_05.smallbuilding2
  • farm_05.smallbuilding2

soundscapes_hospital

  • background_menu.streetrain

// Hospital 01

  • hospital_01.alleyrain
  • hospital_01.streetrain
  • hospital_01.subway
  • hospital_01.rooftop_1b_interior2
  • hospital_01.street
  • hospital_01.rooftop_1b
  • hospital_01.rooftop_1b_interior

// Hospital 02

  • hospital_02.rooftop_1b_interior2
  • hospital_02.underground_2
  • hospital_02.underground_1
  • hospital_02.underground_3
  • hospital_02.pillarsroom
  • hospital_02.alleyrain
  • hospital_02.generatorroom_off
  • hospital_02.generatorroom
  • hospital_02.streetrain
  • hospital_02.rooftop_1b_interior
  • hospital_02.rooftop
  • hospital_02.controlroom
  • hospital_02.warehouseoutside

// Hospital 03

  • hospital_03.alleyrain
  • hospital_03.rooftop_1b_interior2
  • hospital_03.warehouse_1
  • hospital_03.steamtunnel
  • hospital_03.boilerroom
  • hospital_03.sewer
  • hospital_03.pipetunnel
  • hospital_03.streetrain
  • hospital_03.hospital
  • hospital_03.rooftop_1b_interior
  • hospital_03.respawn

// Hospital 04

  • hospital_04.hospital_interior
  • hospital_04.hospital_atrium
  • hospital_04.elevator
  • hospital_04.finaleoutside
  • hospital_04.construction
  • hospital_04.street
  • hospital_04.respawn

// Hospital 05

  • hospital_05.street
  • hospital_05.finaleinside
  • hospital_05.finaleoutside
  • hospital_05.respawn
  • hospital_05.finaleroof
  • hospital_05.elevatorshaft

soundscapes_rural

// rural

  • rural.woods
  • rural.woods3
  • rural.morning
  • rural.bridge
  • rural.smallbuilding
  • rural.smallbuilding2
  • rural.river
  • rural.caveclosed
  • rural.caveopen
  • rural.traintunnel
  • rural.pumproom
  • rural.bigroom
  • rural.drainagebig
  • rural.drainagesmall
  • rural.drainageopen
  • rural.trainyardentrance
  • rural.trainyardrespawn
  • rural.trainyardbuilding
  • rural.trainyardbuilding2
  • rural.trainyardbuilding2window
  • rural.trainyard
  • rural.trainyard2
  • rural.house
  • rural.town
  • rural.towninside
  • rural.townalley
  • rural.boatinterior
  • rural.boatexterior
  • rural.shoreline
  • rural.town_02
  • rural.shack
  • rural.combat_far_heavy
  • rural.combat_far_medium
  • rural.combat_close_light

soundscapes_smalltown

// Small Town 01

  • smalltown_01.woods_start
  • smalltown_01.woods
  • smalltown_01.riverbed
  • smalltown_01.tunnel
  • smalltown_01.tunnel_hall
  • smalltown_01.tunnel_bigroom
  • smalltown_01.river
  • smalltown_01.caveclosed
  • smalltown_01.caveopen
  • smalltown_01.pumproom

// Small Town 02

  • smalltown_02.pumproom
  • smalltown_02.drainagesmall
  • smalltown_02.drainagemedium
  • smalltown_02.drainagebig
  • smalltown_02.drainageopen
  • smalltown_02.trainyardbuilding
  • smalltown_02.woods

// Small Town 03

  • smalltown_03.trainyardbuilding
  • smalltown_03.trainyard
  • smalltown_03.woods_far
  • smalltown_03.woods_medium
  • smalltown_03.woods_close
  • smalltown_03.graveyard
  • smalltown_03.church
  • smalltown_03.house
  • smalltown_03.town
  • smalltown_03.towninside
  • smalltown_03.townalley

// Small Town 04

  • smalltown_04.town
  • smalltown_04.towninside
  • smalltown_04.townalley
  • smalltown_04.street
  • smalltown_04.house
  • smalltown_04.trainyardbuilding

// Small Town 05

  • smalltown_05.park
  • smalltown_05.shack
  • smalltown_05.town
  • smalltown_05.boatinterior
  • smalltown_05.boatexterior
  • smalltown_05.shoreline
  • smalltown_05.house

soundscapes_urban

// generic urban

  • urban.util_interiorslams
  • urban.util_metalslams
  • urban.util_metalslams 2
  • urban.util_woodfloorsqueaks
  • urban.util_windgust
  • urban.util_distantcombat
  • urban.util_distantexplosions
  • urban.util_rat_scratches
  • urban.util_genericrooftop
  • urban.util_genericexterior_from_interior_1
  • urban.util_genericexterior_from_interior_2
  • urban.util_flies
  • urban.util_steam
  • urban.util_pipes
  • urban.rooftop_1b
  • urban.rooftop_1b_interior
  • urban.rooftop_1b_interior2
  • urban.underground_1
  • urban.underground_2
  • urban.underground_3
  • urban.controlroom
  • urban.warehouse_1
  • urban.steamtunnel
  • urban.boilerroom
  • urban.hospital_interior
  • urban.flies
  • urban.rooftop
  • urban.street
  • urban.streetrain
  • urban.alley
  • urban.alleyrain
  • urban.sewer
  • urban.pipetunnel
  • urban.apartment
  • urban.generatorroom_off
  • urban.generatorroom
  • urban.respawn
  • hospital.respawn //empty - nav test
  • urban.rooftopspawn
  • urban.hospitalspawn
  • urban.spawnrain
  • urban.hospital
  • urban.office
  • urban.subway
  • urban.pillarsroom
  • urban.conveniencestore
  • urban.warehouseoutside
  • urban.warehouseinside
  • urban.tankroom
  • urban.powerplant
  • urban.powerplantinside
  • urban.parkinggarage
  • urban.elevator
  • urban.construction
  • urban.finaleinside
  • urban.finaleoutside
  • urban.finaleroof

soundscapes_lighthouse

  • lighthouse.woods
  • lighthouse.house

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